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Player.Me and Challonge! join SplitmediaLabs, Ltd.

Leading broadcast and live streaming software company announces $10m investment that will evolve and connect gaming content and the entire gaming community

SplitmediaLabs Limited (“SplitmediaLabs”) , the makers of industry-leading internet broadcast and live streaming software, XSplit Gamecaster and XSplit Broadcaster, is excited to announce the acquisition of social discovery platform,, and tournament management service, Challonge.

The acquisitions are part of the company’s $10 million investment strategy to create a platform that connects the entire gaming community with the content they love, enhancing the gaming experiences of players everywhere. The combined entity will have a total of over 8 million registered users, 2 million unique monthly visitors and 90,000+ tournaments created each month.

“Both products deliver the best in class experience in their respective areas. To date we’ve been mainly focused on maintaining leadership and driving organic growth of XSplit, but these acquisitions will move us into the realm of providing more services for the gaming community as part of a grander vision,” said Henrik Levring, CEO of SplitmediaLabs.

“There has been tremendous growth in our particular space recently, but very little coming out is truly different,” continues Levring. “We’re going to shake things up a bit over the next few years, by making streaming opportunities as accessible and rewarding as possible for all, from individual players and content creators to esports entrepreneurs and publishers. We’ll have more to reveal about these plans soon.” is a social community for gamers and discovery platform that helps content creators grow their channels, discover like-minded players and find new games they love. It boasts over 1 million+ activities on the platform per month, a rapidly growing user-base, including high-­profile stars like Moosnuckel and Caveman Films, and last month launched its iPhone and Android apps.

Challonge has been focusing on refining the core of their system for creating tournament brackets and is already used for large scale eSports events such as the Capcom Pro Tour, a series of Blizzard tournaments including the WCS World League in Taiwan and Hong Kong, and Red Bull Kumite 2016.

By combining the community and discover engine with Challonge’s tournament bracket technology, tournament organisers will be able to manage, market and run events to a targeted audience, while players looking to get involved on a competitive level will be able to raise the visibility of their profiles via the various social features.

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